UpdateTeamMemberByNodeIdInput
All input for the updateTeamMemberByNodeId mutation.
input UpdateTeamMemberByNodeIdInput {
clientMutationId: String
nodeId: ID!
patch: TeamMemberPatch!
}
Fields
UpdateTeamMemberByNodeIdInput.clientMutationId ● String scalar
An arbitrary string value with no semantic meaning. Will be included in the payload verbatim. May be used to track mutations by the client.
UpdateTeamMemberByNodeIdInput.nodeId ● ID! non-null scalar
The globally unique ID which will identify a single TeamMember to be updated.
UpdateTeamMemberByNodeIdInput.patch ● TeamMemberPatch! non-null input
An object where the defined keys will be set on the TeamMember being updated.
Member Of
updateTeamMemberByNodeId mutation