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UpdateTeamMemberByNodeIdInput

All input for the updateTeamMemberByNodeId mutation.

input UpdateTeamMemberByNodeIdInput {
clientMutationId: String
nodeId: ID!
patch: TeamMemberPatch!
}

Fields

UpdateTeamMemberByNodeIdInput.clientMutationId ● String scalar

An arbitrary string value with no semantic meaning. Will be included in the payload verbatim. May be used to track mutations by the client.

UpdateTeamMemberByNodeIdInput.nodeId ● ID! non-null scalar

The globally unique ID which will identify a single TeamMember to be updated.

UpdateTeamMemberByNodeIdInput.patch ● TeamMemberPatch! non-null input

An object where the defined keys will be set on the TeamMember being updated.

Member Of

updateTeamMemberByNodeId mutation