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UpdateTeamByNodeIdInput

All input for the updateTeamByNodeId mutation.

input UpdateTeamByNodeIdInput {
clientMutationId: String
nodeId: ID!
patch: TeamPatch!
}

Fields

UpdateTeamByNodeIdInput.clientMutationId ● String scalar

An arbitrary string value with no semantic meaning. Will be included in the payload verbatim. May be used to track mutations by the client.

UpdateTeamByNodeIdInput.nodeId ● ID! non-null scalar

The globally unique ID which will identify a single Team to be updated.

UpdateTeamByNodeIdInput.patch ● TeamPatch! non-null input

An object where the defined keys will be set on the Team being updated.

Member Of

updateTeamByNodeId mutation