UpdateTeamByNodeIdInput
All input for the updateTeamByNodeId mutation.
input UpdateTeamByNodeIdInput {
clientMutationId: String
nodeId: ID!
patch: TeamPatch!
}
Fields
UpdateTeamByNodeIdInput.clientMutationId ● String scalar
An arbitrary string value with no semantic meaning. Will be included in the payload verbatim. May be used to track mutations by the client.
UpdateTeamByNodeIdInput.nodeId ● ID! non-null scalar
The globally unique ID which will identify a single Team to be updated.
UpdateTeamByNodeIdInput.patch ● TeamPatch! non-null input
An object where the defined keys will be set on the Team being updated.
Member Of
updateTeamByNodeId mutation