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UpdateResourceByNodeIdInput

All input for the updateResourceByNodeId mutation.

input UpdateResourceByNodeIdInput {
clientMutationId: String
nodeId: ID!
patch: ResourcePatch!
}

Fields

UpdateResourceByNodeIdInput.clientMutationId ● String scalar

An arbitrary string value with no semantic meaning. Will be included in the payload verbatim. May be used to track mutations by the client.

UpdateResourceByNodeIdInput.nodeId ● ID! non-null scalar

The globally unique ID which will identify a single Resource to be updated.

UpdateResourceByNodeIdInput.patch ● ResourcePatch! non-null input

An object where the defined keys will be set on the Resource being updated.

Member Of

updateResourceByNodeId mutation