UpdateResourceByNodeIdInput
All input for the updateResourceByNodeId mutation.
input UpdateResourceByNodeIdInput {
clientMutationId: String
nodeId: ID!
patch: ResourcePatch!
}
Fields
UpdateResourceByNodeIdInput.clientMutationId ● String scalar
An arbitrary string value with no semantic meaning. Will be included in the payload verbatim. May be used to track mutations by the client.
UpdateResourceByNodeIdInput.nodeId ● ID! non-null scalar
The globally unique ID which will identify a single Resource to be updated.
UpdateResourceByNodeIdInput.patch ● ResourcePatch! non-null input
An object where the defined keys will be set on the Resource being updated.
Member Of
updateResourceByNodeId mutation