UpdatePlaybookInput
All input for the updatePlaybook mutation.
input UpdatePlaybookInput {
clientMutationId: String
patch: PlaybookPatch!
id: String!
}
Fields
UpdatePlaybookInput.clientMutationId ● String scalar
An arbitrary string value with no semantic meaning. Will be included in the payload verbatim. May be used to track mutations by the client.
UpdatePlaybookInput.patch ● PlaybookPatch! non-null input
An object where the defined keys will be set on the Playbook being updated.
UpdatePlaybookInput.id ● String! non-null scalar
Member Of
updatePlaybook mutation