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UpdatePlaybookInput

All input for the updatePlaybook mutation.

input UpdatePlaybookInput {
clientMutationId: String
patch: PlaybookPatch!
id: String!
}

Fields

UpdatePlaybookInput.clientMutationId ● String scalar

An arbitrary string value with no semantic meaning. Will be included in the payload verbatim. May be used to track mutations by the client.

UpdatePlaybookInput.patch ● PlaybookPatch! non-null input

An object where the defined keys will be set on the Playbook being updated.

UpdatePlaybookInput.id ● String! non-null scalar

Member Of

updatePlaybook mutation