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UpdatePlaybookByNodeIdInput

All input for the updatePlaybookByNodeId mutation.

input UpdatePlaybookByNodeIdInput {
clientMutationId: String
nodeId: ID!
patch: PlaybookPatch!
}

Fields

UpdatePlaybookByNodeIdInput.clientMutationId ● String scalar

An arbitrary string value with no semantic meaning. Will be included in the payload verbatim. May be used to track mutations by the client.

UpdatePlaybookByNodeIdInput.nodeId ● ID! non-null scalar

The globally unique ID which will identify a single Playbook to be updated.

UpdatePlaybookByNodeIdInput.patch ● PlaybookPatch! non-null input

An object where the defined keys will be set on the Playbook being updated.

Member Of

updatePlaybookByNodeId mutation