UpdatePlaybookByNodeIdInput
All input for the updatePlaybookByNodeId mutation.
input UpdatePlaybookByNodeIdInput {
clientMutationId: String
nodeId: ID!
patch: PlaybookPatch!
}
Fields
UpdatePlaybookByNodeIdInput.clientMutationId ● String scalar
An arbitrary string value with no semantic meaning. Will be included in the payload verbatim. May be used to track mutations by the client.
UpdatePlaybookByNodeIdInput.nodeId ● ID! non-null scalar
The globally unique ID which will identify a single Playbook to be updated.
UpdatePlaybookByNodeIdInput.patch ● PlaybookPatch! non-null input
An object where the defined keys will be set on the Playbook being updated.
Member Of
updatePlaybookByNodeId mutation