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updatePlaybookByNodeId

Updates a single Playbook using its globally unique id and a patch.

updatePlaybookByNodeId(
input: UpdatePlaybookByNodeIdInput!
): UpdatePlaybookPayload

Arguments

updatePlaybookByNodeId.input ● UpdatePlaybookByNodeIdInput! non-null input

The exclusive input argument for this mutation. An object type, make sure to see documentation for this object’s fields.

Type

UpdatePlaybookPayload object

The output of our update Playbook mutation.