updatePlaybookByNodeId
Updates a single Playbook using its globally unique id and a patch.
updatePlaybookByNodeId(
input: UpdatePlaybookByNodeIdInput!
): UpdatePlaybookPayload
Arguments
updatePlaybookByNodeId.input ● UpdatePlaybookByNodeIdInput! non-null input
The exclusive input argument for this mutation. An object type, make sure to see documentation for this object’s fields.
Type
UpdatePlaybookPayload object
The output of our update Playbook mutation.