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deletePlaybookByNodeId

Deletes a single Playbook using its globally unique id.

deletePlaybookByNodeId(
input: DeletePlaybookByNodeIdInput!
): DeletePlaybookPayload

Arguments

deletePlaybookByNodeId.input ● DeletePlaybookByNodeIdInput! non-null input

The exclusive input argument for this mutation. An object type, make sure to see documentation for this object’s fields.

Type

DeletePlaybookPayload object

The output of our delete Playbook mutation.