deletePlaybookByNodeId
Deletes a single Playbook using its globally unique id.
deletePlaybookByNodeId(
input: DeletePlaybookByNodeIdInput!
): DeletePlaybookPayload
Arguments
deletePlaybookByNodeId.input ● DeletePlaybookByNodeIdInput! non-null input
The exclusive input argument for this mutation. An object type, make sure to see documentation for this object’s fields.
Type
DeletePlaybookPayload object
The output of our delete Playbook mutation.